AI Insights · Timothy · January 2024
Performance of Top 5 io Games on Android in Costa Rica in Q4 2023
In Q4 2023, the top 5 io games on Android in Costa Rica saw varied performance trends in downloads, revenue, and active users. Detailed insights are provided for each game.
In Q4 2023, the top 5 io games on the Android platform in Costa Rica exhibited interesting trends in downloads, revenue, and weekly active users. Here's a closer look at the performance of these popular games.
Snake.io - Fun Snake .io Games experienced a significant increase in downloads, starting at approximately 2.8K in late September and peaking at around 10.4K by the end of December. Weekly active users mirrored this growth, beginning at 33.2K and reaching 50.5K by the end of the quarter. Revenue, however, remained minimal, with a slight spike to $5 in the week of October 23.
Snake Clash! saw a remarkable surge in downloads in the latter half of the quarter, jumping from 828 in the week of November 20 to 6.8K in the week of November 27. Weekly active users followed a similar trajectory, increasing from 1.0K to 7.2K in the same period. Revenue was minimal, with only $3 reported in mid-December.
Worms Zone .io - Hungry Snake showed moderate download activity, peaking at 1.5K in late October before stabilizing around 700-800 downloads per week. Weekly active users fluctuated slightly, starting at 7.3K and peaking at 9.7K in late October, before settling back to around 6.7K by the end of December. The game generated minimal revenue, with only $38 reported in mid-December.
slither.io had a steady but modest download rate, ranging from 365 to 1.3K weekly downloads throughout the quarter. Weekly active users started at 9.0K in late September and saw a slight decrease, ending at 5.8K in late December. The game did not generate any reported revenue during this period.
State.io — Conquer the World maintained a consistent download rate, with weekly downloads fluctuating between 185 and 807. Weekly active users saw a gradual increase, starting at 2.3K and reaching a peak of 3.3K in mid-December. There was no reported revenue for this game throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower's platform.